In this case, when you deconstruct a trading outpost in use, it counts as you robbing the entire caravan. I tend to try and just sell cut gems or expensive gold items etc. Dwarf Fortress has a lot of 'features' where a bug caused the game to react in a weird way and the developer just left it in. Trade depots can be created from almost any building material, and construction requires the architecture skill along with the appropriate craft labor ( carpentry, masonry, or metalsmithing ). I was able to get control of the trade depot.Īlso it helps to limit how many different items you try and trade. A trade depot is a building that allows you to engage in trading with caravans that arrive at your fortress. What I had and how much space and how much was getting made. And as soon as I did it you can go to trade depot and see the icon that someone tagged the item to be removed.įor me once I started to pay closer attention to my inventory. Example.I had some gold nuggets stuck in there. Next you can also put a stockpile right next to it and change the settings to specifically what is in the trade depot. Say you just traded for something that you do not have a stockpile for will sit in the trade depot until you add or make a stockpile for it. For exampel ' (hemp sock)' Is marked as imported goods, the ' ()' mark is what tells us that. You can decorate the item with something and then it will be considered as something made in your fortress though. What sometime happens is once a item is removed to go to the trade depot it gets filled back up with new inventory.Īlso make sure the items that you are trading for there are stockpiles ready for them. Basically anything brought on embark or brought in by others will be marked as not made by you. Go to the trade depot and see what items are stuck in there.Ĭheck your stockpiles and make sure there is space still available. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) The dwarves should move them to appropriate stockpiles after the trade is over, or maybe after the traders leave. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Trade depots can be created from almost any building material. It's not all bad, though all the items they left behind meant I was able to jump-start my grizzly bear breeding farm.Want to start playing? Read this sidebar! A trade depot is a building that allows you to engage in trading with caravans that arrive at your fortress. And, of course, because of all the garbage left behind, I couldn't rebuild the trade depot in time for the next human caravan (should have built a temporary one outside, but hindsight is 20/20), so when they showed up they hung around the edge of the map until one of them went insane and the others left. I had to deconstruct it to make them leave, which means now I twice as much junk to get rid of. And then I experienced some sort of bug where another elf caravan supposedly left, but never actually went anywhere - they just milled around inside the trade depot. It's been several years and I still haven't picked up all the junk they left behind, so now I have like 6 million wooden swords, armor, and crap crafts lying around on the ground where it used to be. One of the most basic things that you need to build in Dwarf Fortress is a Trading Depot where all trades are made. I have a fortress right now in which I accidentally deconstructed a trade depot while the elves were still inside it. DecemSaiyanide Trading is one way to generate income for your fortress.
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